The Church in the Darkness is set inside a religious cult in the 1970s. The Collective Justice Mission is led by the charismatic and intense Isaac & Rebecca Walker who preach a progressive socialist agenda. They are labeled radicals, feel persecuted by the U.S. government and fear for their safety.
So they move their congregation somewhere they think they can set up the ideal socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the United States become worried: what exactly is going on at this compound in the jungle?
That’s where you come in. As Vic, an ex-law enforcement officer, you set out to infiltrate Freedom Town to check on your sister’s son, Alex. The core of the game is top-down, action-infiltration gameplay in the open map of Freedom Town. You get to play the way you want — you can play precisely and avoid detection completely, you can get the guards out of your path using non-lethal methods, or you can kill anyone who gets in your way.
Games are perfect for creating complex worlds and stories to get lost in, particularly action games where emotions are high and your moment-to-moment decisions mean life or death. As a developer I like telling unique stories and watching as players change the narrative based on what they do.