More than anything else to zero, the steering your Arwing is a joy. Your reminder jet communicates a great sense of speed as you turn in the air and turn around behind enemies, leaving bursts of energy in your wake. You must also deal with tight spaces, tilt your wings at the right angle to fit through small gaps and avoid environmental hazards. As you bob, weave and barrel-roll your way to the heart of the operations of your enemies, there are power-ups and other collectibles to acquire along the way, but they need an eye lively and quick reflexes.
You spend most of your time in the cockpit of your Arwing, but Zero has some new tricks up its sleeve when it comes to vehicles. The first is the Walker, which is a bipedal mech-like chicken you use to fight on the ground and within the interior spaces. It is actually a transformation of the Arwing, you turn on the fly by pressing a button. Walker can sprint, hover, and dodge to a moment’s notice. It is useful in a pinch, but it does not hold a candle to the Arwing. You also have access to a slow, drone copter as in Gyrowing. It packs a little robot attached that you can cut and navigate small spaces to access computer terminals. Once lowered, you look through the eyes of the robot using the GamePad screen to locate your target and hack away – a process that is more tedious than anything else.