Wipeout Omega Collection – XboxOne

Wipeout Omega Collection XboxOne

The refit is enough to cover those roots up, too. The textures have been remade for circuits and ships, the poly count has been upped significantly and there’s a new level of detail that’s been layered in. Ships bear marks and scratches, while track surfaces have a tangible feel of smoothed concrete and brushed steel. It’s a remarkable looking game, and as good an advert for 4K gaming as anything else out there on the PlayStation 4 Pro.

With Studio Liverpool no more, who exactly is behind this new WipEout? XDev, Sony’s internal unit that works with independent studios – and is in the same building where Studio Liverpool once lived – is collaborating with developers Clever Beans and EPOS for WipEout Omega. The former studio, situated in Manchester, even contains a handful of ex-Studio Liverpool devs.

Studio Liverpool’s work provides the foundation, of course, and the developer hinted before its closure that it was working on bringing the tracks of the Vita version into HD. “We had access to archives, and we’ve got the 2048 game in there,” explains XDev producer Mark O’Connor. “That’s going to give us the biggest bang for buck – it was on the Vita, it looked great on there but having it on a TV like this…”


 
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2 Comments on "Wipeout Omega Collection – XboxOne"

  1. s1raz1 January 25, 2017 at 07:46 - Reply

    Thanks! ?
    the games is good !

  2. test March 22, 2017 at 12:25 - Reply

    thanks

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